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61. Navy Mega Docking bay.. - in Player Features and Ideas Discussion [original thread]
Originally by: Onys Cissalc Anyway, it's a database thing - you're moving two realtime entities' dependency trees into eachother This Also thinking about it you'd need to have provision within the database entry for player A to cont...
- by Dhejay Centrix - at 2008.12.26 17:00:00
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62. Ships corp hangar - in Player Features and Ideas Discussion [original thread]
Yes there should be provision for certain non-corp people to use corp hangers in space in some circumstances. How about as an extension of this CCP introduce a trading ship that has a corp hanger type thing that can be accessed by non-corp people ...
- by Dhejay Centrix - at 2008.12.26 16:54:00
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63. Navy Mega Docking bay.. - in Player Features and Ideas Discussion [original thread]
again, this would mean having a player inside a player. This would break EvE.
- by Dhejay Centrix - at 2008.12.26 16:46:00
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64. Maybe a change to titans... - in Player Features and Ideas Discussion [original thread]
You can't dock one player controlled item inside another player controlled item. It's a limitation in the way the game is coded.
- by Dhejay Centrix - at 2008.12.26 10:57:00
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65. Making Eve more friendly to newer players - in Player Features and Ideas Discussion [original thread]
New players should not be given isk for purchasing an account. As has been said before, this would result in players buying something they can't fit and just dying sooner, then moaning that they bought the account and the game is too hard. As for...
- by Dhejay Centrix - at 2008.12.26 09:55:00
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66. New Ship Idea - in Player Features and Ideas Discussion [original thread]
I like the idea of a ship that is another step between sub-cap and capital but you shouldn't design the skill requirements specifically for that. The skills required for the ship should be relevant to what is needed to fly it not the next class of...
- by Dhejay Centrix - at 2008.12.26 09:39:00
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67. Maybe a change to titans... - in Player Features and Ideas Discussion [original thread]
Originally by: ebonyivory FAILZOR This Get a clue please and try again.
- by Dhejay Centrix - at 2008.12.26 09:27:00
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68. Navy Mega Docking bay.. - in Player Features and Ideas Discussion [original thread]
No manned anything can dock inside another player vessel, it would cause EvE to implode.
- by Dhejay Centrix - at 2008.12.26 09:11:00
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69. MAKE ISK A REAL CURRENCY! - in Player Features and Ideas Discussion [original thread]
1) Any income you receive is eventually taxable. (there are exceptions but this is generally true. 2) If players under the legal age of fulltime employment in various countries started earning shedloads of rl currency serious questions would be as...
- by Dhejay Centrix - at 2008.12.26 09:08:00
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70. ...Mines? - in Player Features and Ideas Discussion [original thread]
Originally by: San5ha Sounds promising. Lets get these in next patch. I can just imagine it... oo0( Suicide mine spamming in Jita) instant server death patch. Awesome. I would like to see some kind of mine field mechanic in the game...
- by Dhejay Centrix - at 2008.12.24 19:32:00
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71. MAKE ISK A REAL CURRENCY! - in Player Features and Ideas Discussion [original thread]
I think either a zombie has eaten my brain or this idea is so dumb I'm about to lapse into a coma. There are so many reasons it would take till next Christmas to list them all and by that time the thread would have been locked.
- by Dhejay Centrix - at 2008.12.24 19:09:00
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72. Ponies - in Player Features and Ideas Discussion [original thread]
Originally by: Emporors Champian well because i responded to this post i deserve pain as well but i must disperse the pain to others first Stop dishing out pain to people, it's Christmas after all! Happy Christmas everybody, hopefull...
- by Dhejay Centrix - at 2008.12.24 18:56:00
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73. Singularity Skills - in Player Features and Ideas Discussion [original thread]
CCP have been known to give everyone tonnes of sp on singularity at certain times to do bulk tests of stuff. This is enough.
- by Dhejay Centrix - at 2008.12.24 14:21:00
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74. Singularity Skills - in Player Features and Ideas Discussion [original thread]
Originally by: Fullmetal Jackass The test server is there so that players can test new mechanics where it wont effect the real game. It's not there so you can fly a titan with maxed skills for 1 isk. It's for ccp's benifit, not yours. T...
- by Dhejay Centrix - at 2008.12.24 14:11:00
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75. POD kill mail - include implants - in Player Features and Ideas Discussion [original thread]
yes, implants on podmails please
- by Dhejay Centrix - at 2008.12.24 14:07:00
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76. Ponies - in Player Features and Ideas Discussion [original thread]
Indeed ponies are the way forward, when implemented can we put them in a POS reactor to make glue?
- by Dhejay Centrix - at 2008.12.24 14:04:00
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77. Idea For Replacing Local - in Player Features and Ideas Discussion [original thread]
Exactly. If you want to know everything that's going on in an area of space you need to camp the gates 23/7 and scan for ships if you think one got in.
- by Dhejay Centrix - at 2008.12.24 13:58:00
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78. alternate idea to reduce the trafic idea - in Player Features and Ideas Discussion [original thread]
Originally by: Emporors Champian bumping this because its doing well ummm, if it was doing well then why the need for a bump?
- by Dhejay Centrix - at 2008.12.24 13:35:00
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79. i see complaints about implants hears best way - in Player Features and Ideas Discussion [original thread]
This thread was dead, please don't resurrect it again.
- by Dhejay Centrix - at 2008.12.24 13:28:00
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80. "Eve interactive school" - in Player Features and Ideas Discussion [original thread]
Originally by: Macmuelli Originally by: Dhejay Centrix I already know enough about the laws of physics to understand how little it has to do with what goes on in EvE. Proof it. If u are right , it would bring CCP more into...
- by Dhejay Centrix - at 2008.12.24 12:36:00
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